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Game Design Release

New Game Announcement - POKE ALL TOADS BEFORE ASTEROID LETHALIZES LIFE

In my previous article, I've described many games involved in a Poke ALL Toads spinoff. Well now I have a spinoff of a spinoff that directly involves spins as well. There's a recent game jam with the theme 'Countdown', so the game has a lot of timers, card countdowns, durations, and the game name is:

POKE ALL TOADS BEFORE ASTEROID LETHALIZES LIFE

Or to put it in a shorter way: Poke BALL Toads.

Using tons of code and assets and ideas from previous projects, I hope this shows a sign that the minigame plans for Poker ALL Toads will be extremely high quality.

Features:

  • Platformer with skills and satisfying gameplay
  • Toad poking theming and character selection
  • Daily game with leaderboards
  • Theoretically connected to the Witch fairy's Crystal Ball
  • Nice procedurally generated varying ground + imported 3d assets with the intent that this successfully creates a large amount of statespace
  • Starting to think this should have been a more 'direct' racing layout

The game jam deadline is tomorrow so there better be a game link here, it's 90% done I swear This means I have just posted about 3 unfinished 'mostly done' projects on my site in a row by now. What can I say, very recent and unrecent events have made me deeply personally unsure that other people exist in a way where I can get joy from watching them play my games :( sorry

UPDATE: it's heeere POKE BALL TOADS

check out my work at icely.itch.io
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