Coronation Is Incredibly Inspiring - 7/28/2025
Coronation - a Lingo 2 fan map by Morphious86 that is Lingo 2 recreated in Unity and playable in browser - was so cool to me, amazingly faithful to Lingo's design.
If you haven't played it, click here or watch my video!
The creator expressed wanting to recreate this project in Godot for a Lingo maingame DLC - but the browser aspect is so novel that I wish it was referenced ingame. I wondered briefly if the Godot version having differences and surprises compared to the browser version so people would go between versions to compare aspects (almost like mint in level 2) would be interesting as well.
However I've also had some other Lingo-related ideas for a while, predictions of things and moments that Lingo 2 could do that never quite happened. With the github source code release of Coronation (ty for providing it <3 ) I was interested in making it somewhat... but I never used Unity successfully before and just spaghetti messed up the code.
Because of this, it feels like these ideas might kinda languish in my mind, so I feel like I should release them to see if others are inspired by it.
Typeryder
Yes this image is real. (ok the keyboard is edited in a way but yes a unity-dropped city is actually in lingo :frog:)
Basically, I will turn Lingo 2 into a puzzle platformer :walc
But also it'd be an insanely cursed contrast to have a surprise experience where suddenly you are in Unity-Asset-Store experiences, highly detailed realistic environments but with the Lingo UI on top.
And with Coronation being in Unity it's not as far as it seems from being possible!
But then again I tried and I couldn't even get a tree to not display with a bright magenta error texture :frog:
Anyway here are some more:
- Seeing letters and words physically in the environment with the right perspective
- Having a "meta keyboard" that controls your ability to use actual keys, which includes WASD.
- The additional keys can have some standard stuff like R = Restart and C = Crouch, but also high speed, high jumping, flight, etc.
- Having different key pickup colors was so cool in Lingo 2, so:
- White Pickup Keys allow you to access a new meta key ability, so yeah you would pick up R to restart (there would be puzzles about checkpoint tricks too). Ideally it would be fun if every letter corresponded to the first letter of the ability name in a way, like "W = Walk Forward", "S = Step Back".
- Gray Pickup Keys are the equivalent of the "one-use" (purple) pickups. This is kind of funny with WASD because what 'one use' means is one continuous hold of a WASD key, but you lose it if you let go (but you regain your gray keys usages when you [R]espawn), and you could make a puzzle that requires one-copy of WASD, and 4 panels each blocking a door to force you to un-hold WASD and 'consume' the key.
- Black Pickup Keys make you lose a meta key.
- The opening scene could be getting hit by a car into some sewers and rolling down slowly until you hit a white "W" or something. Though this messes with potential gray key progression (in that it's strange to get a white W then replace it with a gray W), maybe instead you hit a white "R", respawn somewhere and fall on a gray W.
- Of course, regular panels still exist, and I did wonder if, when in a panel it should freeze your keyboard so you're not using meta keys anymore, or it could do troll things where you type R in a panel and whooops you just reset your position. That's probably a bit too troll though?
The vision is that it would be so cool to have meta-keys that had stuff where you flied around and collected chains of letters and did midair fly dashing stuff in L2.
You could even imagine a L2 panel with multiple solutions allowed, and the word you type BECOMES YOUR META-KEY keyboard layout to solve a platformer puzzle.
Other ideas:
- Gold Keys that reveal that letter in the answer.
- Take away your Escape key, YOU CAN NEVER ESCAPE etc
Anyway I'd also be interested in level design for this project but yeah it'll be hard to make with the lack of code existing and all lmao. Chiristpohpeoriovey Souvey even troll-commented in my face by saying that the white/black key system was probably simple enough to implement in one day or something, but only after I implement it, and with my lack of programming skill that's not happening :frog::frog::frog::frog::frog::frog::frog:.
This is such a longshot but it would be so cool if this was like the basis an ultimate lingo 2 customs collab, that's my dream anyway, even though Gen Alpha people have already memed l2 customs :walcomebuck:
ok the last 2 images arent actually-in-unity ok
after a small convo with the legend the coronation creator i thought of these additional points:
- even if it's a maximally gimmicky experience and each ability is very shallow there's still so much novelty in the experience that even if there's only like 1-2 minutes of content for the 22 gray letters + 22 white letters it's still like a 44 minute+ experience!
- M = minimap and could reveal stuff from the sky's pov maybe (although it might conflict - as in it prevents you from just looking at it from a bird's eye view naturally instead of just pressing M - with the idea of "seeing letters only visible from different perspectives" that i really wanted with lingo 2 lol)
- collecting one-use letters from the sky to use them like air-dashing
- one of them definitely a 'dash' or speed boost ([Q]uickness maybe?)
- one of them definitely some sort of super jump (J?)
- F to fly for some very short amount of time?
- more "hub like" metroidvania structure where climbing on buildings or other high stuff are there to be ascended to (in partial contrast to puzzle rooms which would be more enclosed I suppose)
- there is a twister-like meme quality to the idea of needing to use many keys that are far apart, but unfortunately we can't expect everyone to have n-key rollover keyboards to make that meme really happen lol